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Reviewed Articles
Boetje, J., & van Ginkel, S. (2020). The added benefit of an extra practice session in virtual reality on the development of presentation skills: A randomized control trial. Journal of Computer Assisted Learning, 37(1), 253-264.
Chen, Y. L., & Hsu, C. C. (2020). Self-regulated mobile game-based English learning in a virtual reality environment. Computers & Education, 154, 103910.
Chen, C. H., Hung, H. T., & Yeh, H. C. (2021a). Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners. Journal of Computer Assisted Learning, 37(3), 851-860.
Chen, C. Y., Chang, S. C., Hwang, G. J., & Zou, D. (2021b). Facilitating EFL learners’ active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts. Interactive Learning Environments, 1-20.
Damio, S. M., & Ibrahim, Q. (2019). Virtual reality speaking application utilisation in combatting presentation apprehension. Asian Journal of University Education, 15(3), 235-244.
Dolgunsöz, E., Yildirim, G., & Yildirim, S. (2018). The effect of virtual reality on EFL writing performance. Journal of Language and Linguistic Studies, 14(1), 278-292.
Ebadi, S., & Ebadijalal, M. (2020). The effect of Google Expeditions virtual reality on EFL learners’ willingness to communicate and oral proficiency. Computer Assisted Language Learning, 1-25.
Franciosi, S. J. (2017). The effect of computer game-based learning on FL vocabulary transferability. Journal of Educational Technology & Society, 20(1), 123-133.
Gao, L., Wan, B., Liu, G., Xie, G., Huang, J., & Meng, G. (2021). Investigating the effectiveness of virtual reality for culture learning. International Journal of Human–Computer Interaction, 1-11.
Liaw, M. L. (2019). EFL learners’ intercultural communication in an open social virtual environment. Journal of Educational Technology & Society, 22(2), 38-55.
Lin, Y. J., & Wang, H. C. (2021). Using virtual reality to facilitate learners’ creative self-efficacy and intrinsic motivation in an EFL classroom. Education and Information Technologies, 1-19.
Lin, V., Barrett, N. E., Liu, G. Z., Chen, N. S., & Jong, M. S. Y. (2021). Supporting dyadic learning of English for tourism purposes with scenery-based virtual reality. Computer Assisted Language Learning, 1-37.
Shadiev, R., Wang, X., & Huang, Y. M. (2020). Promoting intercultural competence in a learning activity supported by virtual reality technology. International Review of Research in Open and Distributed Learning, 21(3), 157-174.
Wang, Y. F., Petrina, S., & Feng, F. (2017). VILLAGE-Virtual Immersive Language Learning and Gaming Environment: Immersion and presence. British Journal of Educational Technology, 48(2), 431-450.
Wang, Z., Guo, Y., Wang, Y., Tu, Y. F., & Liu, C. (2021). Technological solutions for sustainable development: Effects of a visual prompt scaffolding-based virtual reality approach on EFL learners’ reading comprehension, learning attitude, motivation, and anxiety. Sustainability, 13(24), 13977.
Wu, Y. J. A., Lan, Y. J., Huang, S. B. P., & Lin, Y. T. R. (2019). Enhancing medical students’ communicative skills in a 3D virtual world. Journal of Educational Technology & Society, 22(4), 18-32.
Yeh, H. C., Tseng, S. S., & Heng, L. (2021). Enhancing EFL students’ intracultural learning through virtual reality. Interactive Learning Environments, 1-10. https://doi.org/10.1080/10494820.2020.1734625
Yildirim, G., Yildirim, S., & Dolgunsoz, E. (2019). The effect of VR and traditional videos on learner retention and decision making. World Journal on Educational Technology:Current Issues, 11(1), 21-29. https://doi.org/10.18844/wjet.v11i1.4005
York, J., Shibata, K., Tokutake, H., & Nakayama, H. (2021). Effect of SCMC on foreign language anxiety and learning experience: A comparison of voice, video, and VR-based oral interaction. ReCALL, 33(1), 49-70.
Yukselturk, E., Altıok, S., & Başer, Z. (2018). Using game-based learning with Kinect technology in foreign language education course. Journal of Educational Technology & Society, 21(3), 159-173.
Zhang, M. (2020). Virtual situated learning of spoken English based on computer simulation technology. International Journal of Emerging Technologies in Learning, 15(4). https://doi.org/10.3991/ijet.v15i04.12939
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